As stated in the schedule for this piece, over the week I finished the blend shapes (morph targets) for the body variations that were specified for the tool, modeled the clothing pieces selected from those that the Focal Length team concepted up to this point and generated morph targets for those models. The fastest way to demonstrate the progress is through the following video:
I also created UV maps for all the models shown above and set up the material network that will allow all of the pieces to share the same UV space so that the final result of the tool is a single flattened map. In order for me to set up this material, I created masks so that a single skin texture lies beneath the layered textures containing all the clothing information, so as to reduce the amount of work required from the Focal Length's texture artists that are working with me (Christina Equels and Monica Alvarez) to create this tool.
This is a final sample of what a textured civilian could look like. Textures by Monica Alvarez and Christina Equels, and it should be noted that they are still work in progress.